I found this pic of the route's original Dexnav:ģ pokemon that are all available individually within the grassįrom what I gather, the limits are based off total water (surf and fishing) and land (grass and horde) pokemon. Win32-Version: 9.34003 built by: FX45W81RTMGDR.ĬodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0_b77a5c561934e089/System.dll.ĬodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL//v4.0_4.0.0.0_de_b77a5c561934e089/.dll.ĬodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0_b77a5c561934e089/.ĬodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/.ĮDIT: Apparently it randomized all abilities until kyogre, groudon and everything following still has the standart abilities.ĮDIT EDIT: Apparently i cant even change the "current species". Win32-Version: 9.34011 built by: FX45W81RTMGDR.ĬodeBase: file:///C:/Windows/Microsoft.NET/Framework/v9/mscorlib.dll.ĬodeBase: file:///C:/Users/Michi/Downloads/randomizer/pk3DS.exe. System.OverflowException: Value of UInt16 was too big or too small.īei 16(Single value)īei _Species_SelectedIndexChanged(Object sender, EventArgs e)īei .OnSelectedIndexChanged(EventArgs e)īei .set_SelectedIndex(Int32 value)īei _Randomize_Click(Object sender, EventArgs e)īei .OnClick(EventArgs e)īei .OnClick(EventArgs e)īei .OnMouseUp(MouseEventArgs mevent)īei .WmMouseUp(Message& m, MouseButtons button, Int32 clicks)īei .WndProc(Message& m)īei .WndProc(Message& m)īei .WndProc(Message& m)īei .ControlNativeWindow.OnMessage(Message& m)īei .ControlNativeWindow.WndProc(Message& m)īei .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)